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100 chapters~278K wordsUpdated Jul 28, 2026
A Lullaby of Sand and Silver - Book 1-3 COMPLETED [Cozy but Dangerous Fantasy + Coming-of-Age + Character-Driven]
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Royal Road
4.6/5
46 ratings
About
THE SAND AND SILVER CYCLE Book One: A Lullaby of Sand and Silver Schedule: Every Monday, Wednesday, and Friday Softness gets people killed. Ashrat learned that before the contract that cost her an eye. A teenage Qazrat assassin, Ashrat survives by striking first and trusting no one. But when a palace murder goes wrong, guards and constructs drive her into the wilderness, wounded and half-blind, with only her mother’s lullaby left to keep her breathing. At sunrise, an ancient Sage named Ithriam finds her, heals her, and offers the one thing Ashrat fears more than violence: kindness with no price attached. Under Ithriam’s care, Ashrat becomes his apprentice and enters the Ankhmere Archive, a legendary library-city built around a Vault of cursed artifacts and sealed dangers. But when a coordinated heist breaches the Vault, something ancient escapes—and something worse bonds with Ashrat’s blood. Tazkhar al-Khurūj, a sentient silver weapon, grants her power under one brutal law: use it for cruelty, vanity, or vengeance alone, and it will consume her from within. With rival Sages and hidden factions circling the Archive’s secrets, Ashrat must learn control before the weapon inside her turns survival into self-destruction. A Lullaby of Sand & Silver is a cozy-but-dangerous fantasy adventure about found family, ancient relics, living weapons, and a feral girl learning that power means nothing without choice. This is Book One of The Sand and Silver Cycle . Saga Title: The Sand and Silver Cycle Book One: A Lullaby of Sand and Silver Book Two: A Ballad of Sand and Silver Book Three: A March of Sand and Silver Genres: Adventure Fantasy Cozy-ish Fantasy Character-Driven Road Trip Castlepunk × Solarpunk Fantasy Found Family Coming-of-Age Soft Mentor × Feral Child Dynamics Magitech / Clockwork Tech / Solar Tech Low-to-Mid Magic System: Thaumaturgy, glyphs, wards, sun-runes, and runic crafts What to Expect: A teenage assassin who insists she is “fine” while bleeding everywhere An ancient Sage who runs on herbal tea, patience, and impossible magic A mentor-apprentice bond that becomes found family one argument at a time Long journeys on foot, by boat, by horse, and by airship Quiet campfire conversations after everyone spends the day screaming Clockwork knights, sun-powered cities, grown-wood buildings, river markets, desert caravans, and sky-guild ports Small jobs that turn into large disasters Ancient relics, sealed Vaults, rival Sages, and living weapons with opinions Trust issues, trauma, emotional breakthroughs, and stew of questionable legality Fights, flight, mild arson, and one pirate fleet problem No world-saving prophecy—just two people helping whoever stands in front of them A cozy tone wrapped around dangerous moments: Frieren + Studio Ghibli vibes, but with more knives
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